
Digimon tried to spin off into a card game series and various video games, but it could never rival Pokémon’s presence. It never quite achieved the level of fandom that Pokémon did (possibly didn’t earn it) but it definitely made an impact on me back in the day. The cast of characters were likeable enough, and it was more serialized than the often episodic Pokémon anime. It was a bit darker, the monsters could talk, and they could even die at the villan’s hand (sorta - we’ll touch on that later). The Digimon anime, based on a Tamagotchi-like toy, gave kids a mild alternative to Pokemon. I was around 10 when it hit the states in 2000, and already familiar with the franchise. I experienced that sense of challenge and accomplishment in the Spring of 2015, when I revisited and beat Digimon World - a mediocre game that hasn’t aged particularly well, and one I was obsessed with as a kid.ĭigimon World was a clunky, grind-heavy, and punishing RPG for the original PlayStation that provided little direction or hand-holding. Even if it’s a total indictment of how much free time you have. īut whether the game shows cracks or not years later, it still feels good to overcome those challenges as an adult. Sometimes they prove much easier than you remember, now that you have more coordination or they prove to be clunky, poorly designed, and you can’t believe you were addicted to that game as a kid. Sometimes they hold up - those timeless gems like Super Mario World.


You realize something new when revisiting those old games that used to kick your ass as a kid.
